Control has topped 5M sales and attracted 20M players
Meanwhile, multiplayer shooter FBC: Firebreak is limping along with player counts ‘stable but low.’
Remedy will continue betting big on Alan Wake and Control in 2026 after its first attempt at a self-published spinoff, FBC: Firebreak, failed to set the world alight.
In its fiscal report for the year ended December 31, 2025, the Finnish studio revealed Control has now sold over 5 million copies worldwide. That milestone was reached after the title generated 1 million sales in 2025.
In total, the supernatural shooter has attracted over 20 million players since launching in August 2019 thanks to its inclusion on subscription services like Xbox Game Pass and PlayStation Plus—as well as other partnerships.

Remedy told investors it wants to capitalize on the success of Control by ensuring its recently-announced sequel, Control Resonant, is viewed as a "must-have day-one purchase" for fans of the original.
"Launch-window is critical for a game’s commercial success, and we want to capture the momentum," reads the company's earnings presentation. "We want to have a spectacular product out on launch."
The studio said the announcement of Control Resonant at The Game Awards in December 2025 provided a "meaningful boost" to sales of the original. The sequel is currently slated to launch in 2026—though Remedy hasn't confirmed a precise date or window.
Remedy welcomes 'positive and profitable' fourth-quarter after difficult year
Discussing the performance of its other titles, Remedy said Alan Wake 2 continue to sell well while generating platform-deal royalties after being featured as a monthly game on PlayStation Plus in October 2025.
As for FBC: Firebreak, the underperforming multiplayer shooter self-published by Remedy, the company said player counts remain on a "stable but low level." The company will continue supporting the title with "smaller updates" in 2026.
Elsewhere, the Max Payne 1 & 2 remake remains in full production while a mystery 'new project' has entered the proof-of-concept phase.
So, how did Remedy end what it conceded was a challenging year? Interim CEO Markus Mäki, who will be replaced by former EA exec Jean-Charles Gaudechon in March, explained Q4 was "positive and profitable."
"In the fourth quarter of 2025, Remedy’s revenue increased by 46.3 percent from the comparison period and was €17.0 million. Game sales and royalties kept on increasing during the fourth quarter of 2025 and formed almost half of the total revenue for Q4 2025, the major contributors being royalties from Alan Wake 2 and game sales of Control," he added.
"Development fees were from Max Payne 1 & 2 remake and CONTROL Resonant. EBITDA was €3.9 million. Operating profit (EBIT) was €0.7 million. The improvement in profitability in the fourth quarter was mainly driven by the higher revenue level compared to the comparison period."
Full-year revenue increased by 17.5 percent to €59.5 million, while EBITDA totaled €11.3 million. The company recorded an operating loss of €14.9 million over the same period—an increase on the €4.3 million operating loss recorded during the previous fiscal year.
Assessing the company's long-term business prospects, Maki said Remedy remains committed to self-publishing its own titles and evolving into a "highly regarded creative studio with sustainable, significant commercial success" by 2030.
